Difference between revisions of "TaskMigrateToFreeIDE"
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Revision as of 01:30, 16 June 2015
Task: Migrate To Eclipse
@@Home -> ProjectPlanning -> TaskMigrateToFreeIDE
What
- Select proper IDE
- Replace MSDEV build scripts with new ones
- Attach Subversion plugin
- Create default workspace settings
- Migrate GUI project
How
- After close look Eclipse has been rejected because it is much more Java, but has weaknesses for C++ - too slow, debug is unavailable
- Codelite is chosen as next target IDE for migration
findings:
- Except Codelite itself, MinGW required and OpenSSH (used for Clean)
- -static required to avoid MinGW runtime dlls to be used
- link order should used accurately - e.g. aiconsole requires first linking to aiapi, then to ws2_32
changes in the code:
- "for( int x" - x now is inside for block, not visible outside
- when passing class function as argument from class method, g++ requires using construction:
"&<class>::<function>"
- "thread" keyword is unsupported by g++, changed to Tls function calls
- g++ has found several errors in unused template functions
- now commented C++ handling of SEH exceptions - TBD
- static string data require const keyword in g++
- more strict checking is for pointer conversions in C++ under g++ - unable to convert implicitly `void*` to `char*`
- varargs is no more supported in g++ - replaced with stdarg version (in fact varargs existed before because of UNIX compatibility issues)
- varargs now puts char/short as int to stack
- generic headers have been updated - checked in new generic version to aiengine
- not resolved question - moment type is now stale - its calendar limit is overdue
- found non-english constants for calendar terms - replaced with english ones
- unicode constant is not `ushort*` - forced conversions, needs investigations - TBD
L"<string>"
- for g++ HINSTANCE is not `void*`
- min, max macros are defined in system headers - added #ifndef blocks
- `__int64` is replaced with long long int
- C-level MSDEV-specific `__try/__catch` was replaced with try/catch - don't know about impact on functionality
change, done by the way - all projects now conform to common structure rules - see related section at DevelopmentEnvironment