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aHuman Project
- aHuman Project started in 2008 to create alive being by means of a computer
- After a while it became clear that project belongs to Artificial Life area and to some extent it is attempt to be a God
- Artificial Life area consists of wet (biological), hard (robotics) and soft alife
- Soft Artificial Life can be achieved using biological architecture or smth else
- Any non-biological approach looks to me quite unreliable because it is easy to fall into looking like alive while not being it
- Biological approach means that we treat human nervous system as mind on brain, where mind is its architecture while brain is wet matter to implement this architecture
- Using biological architecture is hard because mounains of biolological data are not adopted to the task and because human mind is still unsolved issue
- Still, neurobiology knowns almost everything about human mind, with increasing progress last years, and it is hard but reasonable way
- Finally - aHuman tries to construct creature having the same architectural approach as human but with different sensors and effectors
- So we are not going to be smarter than God
aHuman Platform
- aHuman project (ahengine) is a platform able to contruct and run various targets
- If succeeded, aHuman can lead to creating (just possible tagets):
- aWee - "personal" (being a person) computer, which is your assistant and friend
- aYou - make a copy of yourself using Theory of Mind
- aPet - make realistic god or cat to play with
- Business appplications can be industrial control, fair sales and so on
- code is available at:
export from: svn export http://usvn.ahuman.org/svn/ahengine/trunk_HLAv3/
- if you wish to take part in aHuman, please contact me at:
vsavchik@gmail.com Skype: vladimir.savchik