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aHuman Project
- aHuman Project started in 2008 to create alive being by means of a computer
- After a while it became clear that project belongs to Artificial Life area and to some extent it is attempt to be a God
- Artificial Life area consists of wet (biological), hard (robotics) and soft alife
- Soft Artificial Life can be achieved using biological architecture or smth else
- Any non-biological approach looks to me quite unreliable because it is easy to fall into looking like alive while not being it
- Biological approach means that we treat human nervous system as mind on brain, where mind is its architecture while brain is wet matter to implement this architecture (like software on hardware)
- Using biological architecture is hard because mounains of biolological data are not adopted to the task and because human mind is still unsolved issue
- Still, neurobiology knowns almost everything about human mind, with increasing progress last years, and it is hard but reasonable way
- Finally - aHuman tries to construct creature having the same architectural approach as human but with different sensors and effectors
- So we are not going to be smarter than God
aHuman Platform
- aHuman project (ahengine) is a platform able to contruct and run various targets
- If succeeded, aHuman can lead to creating (just possible tagets):
- aWee - "personal" (being a person) computer, which is your assistant and friend
- aYou - make a copy of yourself using Theory of Mind
- aPet - make realistic god or cat to play with
- Business appplications can be industrial control, fair sales and so on
- code is available at:
export from: svn export http://usvn.ahuman.org/svn/ahengine/trunk_HLAv3/
- if you wish to take part in aHuman, please contact me at:
vsavchik@gmail.com Skype: vladimir.savchik